Forum Username:

Password:

Remember me?
Register | Lost Password

 

 
SWModding News:
Battlestar Galactica Colonial Wars v5
Posted on Tuesday, May 6, 2008 07:45 PM by byron
Battlestar Galactica Colonial Wars V5


Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at war Forces of Corruption,
over a period of a year we have release 5 major releases including this one, which will be the
final release of the mod. Battlestar Galactica Colonial Wars is a United Modding Group affiliated
mod and was produced and made by the very skilled modder Major a Payne, his hard work and
devotion to the project have brought us a new mod to the community, and i as the mod leader
would like to thank him for all his hard work. So i Suppose your wondering whats changed in V5,
well take a look at this copy of the readme file:-

- Consortium capital ship error (this error also effects other ships for Rebel/Imperial sides): -
Missing reference name for hardpoints caused ships under attack to loose ALL hardpoints and not
just the one that was being targetted. Hardpoint XML files edited and retested. FIXED
(EaWfiles.com website v4.5 download: Konerok_Hadorak named member).
- Number 6 encyclopedia entry fix. Advanced Tie Bomber text entry correction.
- Cain visible through FOW fixed (now hidden). Thrawn visible through FOW fixed (now hidden).
- Relentless deathclone fixed (now disappears as it should).
- Space mining facility level 3/4 text entries fixed.
- Spelling error corrections.
- Rebel Assault groups now showing in GC.
- Fixed problem with the Hero bar, hero ring wasn't appearing, the MT Commander
bar has had the Empire/Rebel Hero ring added and they now appear.
- NEW Splash_uk and Splash Screens and also new Menuback Overlay screens
- Bezerk Fleet Support vessel added.
- Trinity Class added.
- Level 5 space based mining facility upgrade added (now produces 100% Rebel/Imperial and 105% ZC income).
- Updated both hero Boomer Raptor and Admiral Cain sensor ping (extended time and ping radius).
- Imperium Class hardpoint update (previous firing was not productive).
- Consortium space skirmish units changed. Now should provide more strength to equal other factions.
- Fury MKI added to Skirmish.
- Tie Interceptor replaces Tie Fighter after Starbase Level 2 in skirmish.
- All faction skirmish turrets available to all sides.
- Aurra Sing hero space based unit added to ZC side.
- 5 Custom Galactic Campaigns added to the game.

Well the mod has seen a lot through its time and as a first mod i assisted with production it has been great.
As many fans of United Modding Group and BSG Colonial Wars should know there will be a total conversion
mod coming late this year, it will totally convert the game into the Battlestar Galactica universe and i hope
that you will enjoy it, it will contain new campaigns units better graphics and gameplay. So i hope you all
enjoy this final version of BSG Colonial Wars please refer to the readme file before commencing the game
installed with this mod. BSG Colonial Wars V5- The Final Release- The Gold Release I myself would like to
thank all the fans of BSG Colonial Wars for all their support over the time the mod has been running, without
you this mod would have probably died in its early days of announcing.

Here are some images of the new release V5 of the mod BSG Colonial Wars
Aurra Sing

Bezerk Fleet Support


Trinity Super Battlestar


New Menuback Overlay

NEW! Splash Screen


Thanks
Byron
Mod Leader
UMG Founder



Yea! We have reached 100 members!
Posted on Tuesday, May 6, 2008 02:35 PM by swadmin
Let's keep it up and spread the word and let's start building this community up more and more.



Battlestar Galactica Colonial Wars
Posted on Tuesday, May 13, 2008 03:17 PM by byron
File Name: Battlestar Galactica Colonial Wars
File Submitter: byron
File Submitted: 13 May 2008
File Category: Mods

Battlestar Galactica Colonial Wars
The Final Release
The Gold Version

Battlestar Galactica Colonial Wars Returns with V5 the final Release of our mod. This mod Continues patches to the previous version v4.5, and also adds 5 new Campaign maps for you to battle across. This is the Gold Verion of BSG Colonial Wars and also the Final Release.This version of the mod adds 2 more ships to the Rebel/Colonial Sides Balances all sides and also adds a new hero to the Zann Consortium.

Be Sure to read the readme file before commencing of this new version.

Battlestar Galactica Colonial Wars would like to thankyou all for your support over the past year, modding in the community has been great, and this mod has seen its fair share of publicity in the community and also in the Public, Thankyou all for you help and assistance, especially Major a Payne, his hard work with this mod has allowed it to come this far.


Thanks
Byron

Click here to download this file



May Update! Republic Troopers v2
Posted on Sunday, May 11, 2008 03:41 PM by swadmin
We have started to wrap up the Alpha stage of v2 and plan to just add a few more units to the mix and finish tweaking them. Once those additional units are in game I will then move into the beta stage for v2. I am still looking for experianced coders and mappers as well as beta testers and even someone to just record video of gameplay, so if anyone is interested in helping out please contact me here on http://gr.swmodding.com/forum/ or on http://www.swmodding.com/forum/.



[SWMN] Mod for UAW - Judgment of the Jedi
Posted on Sunday, April 13, 2008 07:16 PM by swadmin
Article title: Mod for UAW - Judgment of the Jedi
Article description: Mod for UAW
Category: UAW Mods
Date added: Apr 13 2008, 01:16 PM
Article starter: Grand Admiral Pellaeon

QUOTE
The Story:
The fog of the darkside is thickening. The Jedi sit on their high perch thinking they are safe while an experiment has created a being of ultimate power lying on the outskirts of galaxy. Now, imagine hearing laser fire incinerating metallic droid parts, imagine the cauterizing wounds of a dark jedi's lightsaber. Be prepared to walk along side the thousands of clones as they mark under the banner of the Galactic Republic. Beware the blistering heat of the CIS forges as the Battle Droids are made right on the battlefield. Join the darkside and the formation Confederacy of Independent Systems. Or choose to ally yourself with the Jedi and fight for Grand Army of the Galactic Republic.

Visit the diverse locations of the Star Wars Galaxy
Coruscant City

Jedi Temple

Theed City

Gunga City

Command some of the greatest Heroes and Villians every known



No matter what side you choose the Judgment of the Jedi is at hand.



Judgment of the Jedi
Posted on Wednesday, July 18, 2007 07:40 AM by Kelathin
The fog of the darkside is thickening. The Jedi sit on their high perch thinking they are safe while an experiment has created a being of ultimate power lying on the outskirts of galaxy. Join the darkside and the formation Confederacy of Independent Systems. Or choose to ally yourself with the Jedi and fight for Grand Army of the Galactic Republic. No matter what side you choose the Judgment of the Jedi is at hand.

Units revealed this Month.
Galactic Republic




Confederacy of Independent Systems




Since Universe at War is not out yet, we are looking for Modelers and Skinners to help speed production of the units along. When Universe at War is out, we will look for coders, riggers and mappers to help produce a fine mod. Till our next update, Kelathin out.

Some additional teaser Galactic Republic renders




There is currently no news.

<<>>


Darth Vader quoted text.
"The Force is strong with this one."